Quinnipiac, impression management online, virtual groups, persuasive industry, locative media, what is information, role of social media, ICM top 5, strategic planning, defining publics, strategic planning to nonprofits, strategic plan implementation, Center for Science in the Public Interest, Wal-mart, project management styles, future, journalism, reflections, NESN SEO, onward to Quinnipiac, A Day in My Life in Social Media, Viral Videos, Qualitative and Quantitative Analytics in my Life, social media monitoring tools, Media Convergence, Basic Web Analytics, A Crash Course in SEO, Semantic Search, Monopoly, Algorithmic Surfacing, Ambient Awareness, Polarization, Television, Participation, Physician Boundaries, Ethical Dilemmas, Charlie Hebdo, Premium Service, Spiderman, Brian Williams, Dark Patterns, Content Moderation, Big Data, Net Neutrality, Privacy and Big Data, Forgotten, Most Important Role of a Community Manager, Influencer Impact and Networks, Harrison Parrott, Content Marketing for Community Managers, Authentic Brand Voice in Social Media, Best Practices in Using Social Media for Customer Service, Highly Regulated Industries, Sabra Hummus, SWOT and PEST Analyses, Message Strategies, Communication Tactics, Program Evaluation, Continuing Program Evaluation, Strategic Campaign Plan Formatting, RPIE, Biblical Texts, Disruption, Facebook network, Qualitative and Quantitative Analytics, NESN Key Indicators, Writing Ethics, Spiderman, Wireframing, Sabra Hummus, Lonely Writer, Final Project ICM 522, reinvention, Regulation, Position Statements

Quinnipiac Assignment 01 – ICM 502 – What is Information? What is the Role of Design in how we Receive Information?

What is Information?

So, what is information?

BusinessDictionary.com says information is:

“Data that is (1) accurate and timely, (2) specific and organized for a purpose, (3) presented within a context that gives it meaning and relevance, and (4) can lead to an increase in understanding and decrease in uncertainty.”

But is that all there is?

What is Information: A Breakdown

The first part of the definition – accuracy and timeliness – seems to be more of a definition of facts. But they are almost the quanta of information. Facts are bits of information, like the capital of Uruguay (Montevideo) or the proverbial price of tea in China (varies).

The second piece – specificity and organization – takes information away from the realm of random trivia. Instead, it gives it a reason for being. Uruguay’s capital makes sense as a piece of information if you’re flying there or doing business in the country. It could be a fact which is specific and organized for something like winning Jeopardy! It’s not organized for the purpose of passing an Anatomy examination, however.

The third aspect – meaningful and relevant context – further removes it from random factoids and pop culture references. If the air-speed velocity of an unladen swallow will get you over a necessary bridge, then it is utterly meaningful and relevant data. If it doesn’t, then you’re left with just so much cerebral flotsam and jetsam. As Frode Heglund says, “Information cannot exist without context.”

The fourth bit – understanding increases while uncertainty decreases – further emphasizes the idea of meaningfulness.

Information tells you something you don’t already know. And it is, to crib from Facebook, relevant to your interests. It’s accurate and timely, too. It is useful for you.

What is the Role of Design in How we Receive Information?

On page 6 of White Space is Not Your Enemy, Rebecca Golombisky and Rebecca Hagen say, “Good graphic design does four things. It captures attention, controls the eye’s movement across the page or screen, conveys information and evokes emotion.”

Essentially, what Golombisky and Hagen are saying is that design is one of the aspects of information conveyance. It is as much as body language is a part of verbal and visual communications.

Rune Madsen adds, when talking about William Addison Dwiggins, “…seeing is as important as reading, and … typography and illustration can be used for symbolism.”

What is Information in Design and Books?

A great example is in the Twilight series book covers. Love or hate the stories (in the interests of full disclosure, I worked for the publisher, Hachette Book Group, when Breaking Dawn was first released) the covers are a festival of symbolism.

What is Information?
Twilight Series Covers (image is reproduced for educational purposes only)

Twilight, the first in the series, sports a cover which easily symbolizes Biblical temptation, just as the title refers to an in-between time of the day – analogous to the in-between stage of life the main character, Bella, is in.

Even More Perceptions

Furthermore, since the hands don’t quite match, the idea might be to reference the couple at the center of the story. The second, New Moon, with its bicolor flower and dropped petal (which looks like a fresh drop of blood) shows a conflict just as the title refers to a time with no reflected sunlight, when the stars are at their brightest.

For the third book, Eclipse, the sun (or perhaps the moon) is utterly blotted out in the title. And the cover image references a fragile and nearly completely broken bond. It is the darkest of the covers.

And in the end, with Breaking Dawn (a book added to the series which may not have been in the original plans), the cover shows a white queen leaving a red pawn in its wake in chess, a classic strategic game. The title is a hopeful one, symbolizing a new beginning. Yet the queen is not quite triumphant. And in chess, the piece is safe from capture but is also not in a position where it can take the pawn.

Covers, Continued

The covers also move from human contact or at least a human at center stage to another living (possibly dying) thing. And then there are two images of nonliving possessions.

Even if a curious book buyer was unaware of the plots in the series, they can readily see from the covers that the story progresses from temptation to conflict and possibly even violence. And the upshot is a possible potential triumph which no one seems to have realized yet. The title font is mysterious and the ‘l’ in Twilight looks almost like a stake in a vampire’s heart.

Through good design, six title words convey a wealth of meaning. Design can do this.

Tags: ,