Book Review: Killer UX Design by Jodie Moule
I believe anyone familiar with iterative software development might not need all of the basic information in this work.
Not High Tech Enough?
Further, I found that Ms. Moule pushed for a lot of rather manual and paper-centric activities surrounding design. Roughly sketching out a design or even a set of wireframes might be of great use to designers.
However, those of us who really can’t draw will end up with a lot of incoherent scribbles. Visio or even Photoshop or Adobe Illustrator would be the tools for this.
Not that I don’t mind a cheaper and probably faster solution. But if all the illustrator can do is barely draw a circle or a square and a few stick figures, these sketches won’t necessarily make anything easier or more comprehensible.
Another curious aspect of the book was Ms. Moule’s push to involve users in numerous phases of the project. This made a great deal of sense. She starts users off with a kind of homework where they write about what interests them in the upcoming project. Users are invited to look at the sketches (again, bad sketches don’t necessarily help anyone, I feel).
They are invited to evaluate the manufactured prototype. Also, to beta test the initial product and take it out for a spin. To my mind, the often manual and paper-based aspects of this made more sense. This is because users don’t always have access to the kind of technology, hardware and software, and talent that professional designers have as a matter of course.
Furthermore, the book reads well. However, the end portions of each chapter (and of the entire book) are the only parts you need to know. The remaining details are all well and good. However, since I already knew the basics of iterative software development, they were a bit superfluous to me.
The book is better than average and is certainly of help. Hence readers with less experience with iterative software development will likely rate this work higher than I do.
Killer UX Design: Rating